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Games

Chaos King Title.png

Chaos King

Genre: Multiplayer Party Game

Platform: PC
Team Size: 9

Development Time: 4 Months

Role: Lead Designer, 3D Artist 

Chaos King is a multiplayer party game for 2-2 players. Hades, The god of the Underworld, is holding a tournament: whoever can cause the most chaos is named the Chaos King. Break as many items as you can to gain Chaos Coin, or throw them at your friends to take them out of the competition. Fight to wear the crown and become more powerful.

Chaos King Gameplay.png

Chaos King was a semester long project as a part of my Capstone class at MSU. As a part of this Capstone, each team was paired with an Industry Partner that was there to provide feedback and mentor us through as we developed this game. Our Industry Partner for this game was from Ubisoft.

Chaos King Win Screen.png

My role on this project was Lead Designer and 3D Artist. As Lead Designer I was responsible for our other Designers, and making sure everyone stayed on track with whatever they were working on. I created most of the early level prototypes in order to help us narrow down what we were looking for and get a feel for what we wanted our levels to be as early as possible.

My other role as a 3D Artist came about because we only had one dedicated 3D Artist on the team. Since I have a fair amount of experience in 3D Art, I was tasked with helping to model some of the props and environment pieces. 

Career Clubhouse

Genre: Educational

Platform: Oculus Quest
Team Size: 9

Development Time: 8 Months

Role: Level Designer

"Career Clubhouse" is a VR experience created in the Games for Entertainment and Learning Lab, based off of MSUFCU's high school reality fair. The goal of the game is to teach financial literacy to 8th - 12th grade students by making important decisions involving buying a house, car, food, and other important choices based off of the career they choose.  

My job as a designer for this project was to take MSUFCU's High School Reality Fair and condense the number of booths down to an amount that made the game short, but still fun. I helped figure out the flow of the game and all of the choices the player makes throughout.

LAC Medical Training Simulation

Genre: Educational

Platform: HTC Vive 
Team Size: 9

Development Time: 6 Months

Role: Level Designer

The LAC Medical Training Simulation is a VR experience created in the Games for Entertainment and Learning Lab for the Learning Assessment Center at Michigan State University. The goal of this game is for medical students to have a safe way to test their medical skills when it comes to being aseptic during routine procudres or check ups. 

My job as a designer for this project involved researching medical sterility procedures and routine wound cleaning procedures to help determine the flow of the game. I then took that research and used it to plan out the steps players take as a part of their training.  

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